Played this for a 3 free indie horrors and i gotta say, it was actually pretty good. Navigation was a little hard as i got stuck on everything and it was a little too dark even with the flashlight but overall. I had a pretty fun experience with it. Also, please make the text in the beginning flow a little faster or add a click to progress the text system. I give a much more in-depth review in my video below!
Caveman (Astral Arcana - Chapters I) [BETA-DEMO]
A downloadable AAChaptersCaveman for Windows
Caveman365, a Youtuber dedicated to exploring abandoned mines and tunnels, armed with his Go-Pro and a flashlight, will enter a place "erased from the map and time": the legendary "Devil's Mine".
Astral Arcana - Chapters is a collection of Free to Play Survival Horror Games in first person view, set in the same universe. Each story is independent and at the same time, as a whole, show the vision of a world full of hidden horrors.
"What if I told you that demons exists? Would you believe me?"
Caveman is the first story of the collection. And now you can play the DEMO for Free ;)
WARNING: Please, note that this is a BETA DEMO, not the final product, and many aspects of the game may and will change over the time.
My plan is to release a new parch every 2-3 weeks, slowly extending the game to it's final stage.
- Patch (19/04/2019)
- Custom Settings Menu:
- General Graphic Detail Level Option
- Contrast Level Option
- Large range of Resolutions
- Fullscreen Option
- Grain Effect Option
- General Volumen Option
- Totally NEW Substitle System
- Now you can Skip the Intro scene.
- Moderate Changes on Cave Design
- Improved mobility
- Added Tunnels
- Added Details
- Modified items:
- Light is now larger and more intense
- Deleted (for now) Lamps.
- NEW items:
- Axe: destroy plank barriers (currently in development)
- Map: locate yourself position in the map (currently in development)
- Little AI improvements
- Custom Settings Menu:
|Currently in the Beta:||Final Features (not in BETA)|
|2 text languages: Spanish and English.||Voice Acting in Spanish and English.|
More text languages.
|5-20 min of the first chapter||3 different episodes, your actions in each episode will have consequences in the following ones.|
|Survive the labyrinth||An ancestral and terrifying mystery|
|Tools and weapons:ax, map||Remaining tools and weapons: mining peak, shovel, revolver, lighter ...|
|Classic horror puzzles|
|Only Keyboard-Mouse for now||Support for XBOX360 controller|
|Only PC||More platforms (unknown)|
|Music and Graphics configuration options||Dificulty level selection|
TESTED SYSTEM REQUIREMENTS (tested systems will increase over time):
- CPU: intel i7-6700 3.40GHz (8 CPUs),
- OS: Windows 10.
- VIDEO CARD: GeForce GTX 750 Ti
- RAM: 12GB
- CPU: intel i7-7700 3.60GHz (8 CPUs),
- OS: Windows 10.
- VIDEO CARD: GeForce GTX 1060 3GB
- RAM: 12GB
DEVLOG #1 (Spanish)
DEVLOG #2 (Spanish)
DEVLOG #3 (Spanish)
|Release date||37 days ago|
|Made with||Unity, Blender|
|Tags||cave, demo, demon, Horror, Monsters, Singleplayer, Survival Horror|
|Average session||A few minutes|
|Languages||English, Spanish; Castilian|
Click download now to get access to the following files:
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Thank you very much for this deep critics and feedback, I much appreciate it and I'm glad you did it. I've already developed an important improvement in the text system and speed up a little the introduction, although a lot of work remains to be done. Also, thanks to all the gameplays i've been able to see which are the hot points of navegation... I already knew the easiest paths so I didn't even think about trying to go through other places so, I really need to see all of this. Again, thank you very much, and I hope you give it another try after a few months of development to check the changes and improvements.
I'm glad i could offer some valuable feedback to help you improve going further into this! Hope it helps for improvement. I will definitely be checking back in a while and seeing what's new and different!
hi, big thx for the game. greetings from germany
Thank you for playing! This gameplay was usefull to identify problems in the design of the map, so Thank you again for helping me develop and improve the experience of this game.
Not a bad start, you absolutely nailed the audio design! However, I don't think the game does a good enough job of communicating the player goal and the environment really lacks any decent points of reference or landmarks to figure out where you are. With a few changes this can be awesome, but is currently a little frustrating. Keep it up!
I've commented on your video, but need to do also in here. Thank you very much! I needed all that constructive comments, it will help me a lot in the development, so thank you again! ;)
Hello there! Caveman got me the chills! Really enjoyed playing your game! Even thought like said Gphobia I think the flashlight's range is a bit too small! nice work!
Have you considered participating in our https://thegdwc.com ? The competition is totally free and with winning prizes! Our mission is to support and reward the Indie game developer community.
STOP SPAMMING! I'm sick of your crappy website spammed all over itch.io. Calling it the "Game Dev World Championships" is just a pathetic way of trying to give it some legitimacy. It's trash. It's spam and you're a spammer. Please stop
Killer, I don't understand why you keep commenting my posts. Lots of developers have been really happy about the opportunity to participate in the GDWC. Our website is actually pretty nice, It's too bad you don't like it. ;)
No, your website is garbage. One or two devs may take you up on your offer, but the vast majority of them either ignore it or delete it, BECAUSE IT'S SPAM.
I've contacted itch directly about the spam, I'll let you know what they say.
Thanks, and sorry, I do not participate in competitions, but thank you again for playing and comment ;)
Felicidades por el juego y ahora a disfrutarlo y esperar la próxima actualizacion, sabes que te apoyo mucho.
the game is good but the only problem is i hardly can see the place it so dark and the flashlight's range is too small
Thank you very much trying the demo and comment! I really appreciate it. Though darkness was the idea intended for the game, maybe you are right and light require some adjustments or maybe a configuration option. Again, thank you very much!
Today I released a new version, in wich I have increased the flahslight's range and added an option menu so you can change contrast, incase your screen is darker than the one I have. I hope it makes the game better :)